Corona Academy Online is focused on providing an accessible and affordable course to everyone who would like
to improve their rendering skills and get to know everything about Corona Renderer while having the most
accurate and up–to–date information, directly from the team who make the software.
What will you learn?
We will teach you everything about Corona Renderer, such as how to use its features efficiently, how to avoid
mistakes and get the best rendering performance, and what is the philosophy that makes Corona Renderer one of
the most artist–friendly render engines out there. Topics covered include:
The latest features and know–how on using the newest version of Corona Renderer
What are the DOs and DON’Ts of Corona Renderer (“Corona Commandments”)
Universal step–by–step workflow for diagnosing noise or slow rendering in any scene
Everything about lighting in Corona – what kind of light to choose in a specific scenario, what are the pros and cons of the various light types
Everything about materials in Corona Renderer, including suggested defaults for common household materials
Utilizing Corona’s maps and materials to boost realism in your scenes or even produce advanced special effects
Tips and tricks on using Corona Scatter, Corona Proxies, and other utilities
How to understand and optimize the memory usage for a scene
While it’s impossible to list everything we’ll explore together at the Corona Academy, here are just a few of
the specific questions we’ll be answering for you:
How do I fix jagged edges in my renders?
When and how should I use the Corona Rayswitch Material?
When to use Self Illumination in a regular Corona Material, and when to use a Corona Light Material?
What is MSI and GI vs. AA balance, and when should I adjust them?
What do I need to change or keep in mind when rendering animations rather than stills?
What is the recommended way to keep grass and other scatters away from boundaries?
What is the best way to handle displacement?
What will you NOT learn?
Basics of 3ds Max – e.g. loading objects into your scene, using the material editor
Workflow steps that are not related to rendering – e.g. creating an architectural visualization starting from a CAD drawing, correcting models imported from other applications
Artistic considerations – e.g. rules of composition, color theory
Corona Renderer for any host applications other than 3ds Max
What are the prerequisites?
Familiarity with 3ds Max
Familiarity with Corona Renderer
Proficiency in English
Before purchasing, if you want to check that the course is right for you and that your knowledge of Corona
Renderer, 3ds Max, and the English language is at the right level to get the best from it, you can try out
the Free First Lesson course at no charge.