The Corona Academy is focused on the educational training of tutors and power users only.
We would like the top–level Corona Renderer instructors to be the ones who organize
Corona Renderer Educational Courses for beginning, average, and
advanced users – structuring the training in this way will ensure that users from all around
the world can have access to courses in their native language, from locally based instructors in their
respective countries. It also means that users can be sure that any courses they take from Primary
Certified Instructors and Certified Instructors will have the most accurate and up–to–date
information about Corona Renderer.
What will you learn?
We aim to teach you everything about Corona Renderer, such as how to use its features efficiently,
how to avoid mistakes and get the best rendering performance, and what is the philosophy that makes
Corona Renderer one of the most artist–friendly render engines out there. Topics covered include:
The latest features and know–how on using the newest version of Corona Renderer
What are the DOs and DON’Ts of Corona Renderer (“Corona Commandments”)
Universal step–by–step workflow for diagnosing noise or slow rendering in any scene
Everything about lighting in Corona – what kind of light to choose in a specific scenario, what are the pros and cons of the various light types
Everything about materials in Corona Renderer, including suggested defaults for common household materials
Utilizing Corona’s maps and materials to boost realism in your scenes or even produce advanced special effects
Tips and tricks on using Corona Scatter, Corona Proxies, and other utilities
How to understand and optimize the memory usage for a scene
While it’s impossible to list everything we’ll explore together at the Corona Academy, here are just
a few of the specific questions we’ll be answering for you:
How do I fix jagged edges in my renders?
When and how should I use the Corona Rayswitch Material?
When to use Self Illumination in a regular Corona Material, and when to use a Corona Light Material?
What is MSI and GIvsAA balance, and when should I adjust them?
What do I need to change or keep in mind when rendering animations rather than stills?
What is the recommended way to keep grass and other scatters away from boundaries?
What is the best way to handle displacement?
What will you NOT learn?
Basics of 3ds Max – e.g. loading objects into your scene, using the material editor
Workflow steps that are not related to rendering – e.g. creating an architectural visualization starting from a CAD drawing, correcting models imported from other applications
Artistic considerations – e.g. rules of composition, color theory
Corona Renderer for any host applications other than 3ds Max (Corona Academy for Cinema 4D coming soon!)